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Starcraft remastered forums
Starcraft remastered forums










  1. #Starcraft remastered forums how to#
  2. #Starcraft remastered forums verification#

Support for custom maps will be given after remaster Map editor will incorporate/expand features of SCM Draft 2ĮUD maps wont be supported because of security issues Usage maps will be compatible and implemented immediately after the remaster update." I think EUD maps have a lot of problems right now.

#Starcraft remastered forums how to#

I am still thinking about how to proceed with the support of community users and maps. I thought this would cause security problems for the player. We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I think that there are lots of creativity in the case of custom maps. I am sharing various information with SCM Draft 2, and I am trying to expand this function. There are a lot of map editors and exchanges, but I am worried about lamps and implementing custom lamps. "We wanted to implement the lamp in 12 different angles. New info! If anyone reads Korean and could provide a better translation, that'd be great! r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc

#Starcraft remastered forums verification#

Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here. This is probably due to tournaments, where you're expected to make huge sacrifices.Chat on discord PiG with a story of a community member's struggles Weekly help a noob thread I feel like Zerg units got tampered with the most, while Protoss as a whole lost their purpose - Protoss used to be more about powerful high-value units that you want to preserve, while now they're a lot more expendable. Personally, I would like to try the game with options 1, 2, and 4 turned off, but 3 turned on. Some people want something as close to the original game as possible, while others (like myself) are interested in seeing what the campaign would be like if it were made with modern technology, and then there are those who are interested how different the campaign would be using units that were never available. These options I think would satisfy everyone. Stay true to unit specs, abilities, and upgrades (so Ultralisks would likely be weaker, High Templars don't have a normal attack, Bunkers can only fit 4 people, etc). Toggling this off would not prevent the usage of older units, but, some newer ones might have to be replaced by older ones due to scripts in the campaign.Ĥ. Only offer original units (so for example, units like Banshees wouldn't be available, but Scourges would be). Use old audio as much as possible, maybe mixed in with new audioģ. Stylize with old graphics wherever possibleĢ. I'd rather have had the following options to toggle:ġ.

starcraft remastered forums

Mass Recall was pretty cool overall, though one little nitpick I have about it is the inconsistent mix of old and new, which made it feel kind of broken. Click to expand.I tried giving Mass Recall a shot but I got stuck around half way through the Terran campaign, where it couldn't load properly.












Starcraft remastered forums